Todd Howard om pensionen: "Det fanns en period då jag funderade på hur det skulle bli"
Todd Howard har i decennier varit den mest framträdande personen hos Bethesda och den man först tänker på när studion kommer på tal. Trots att han har varit ett välkänt namn under lång tid är han dock bara 55 år gammal. Howard har dock arbetat målmedvetet och outtröttligt med Bethesdas spel så länge att Bloombergs Jason Schreier nyligen passade på att fråga honom om en eventuell pension när han fick möjlighet att intervjua honom.
Det är något Howard har funderat över tidigare och i Schreiers senaste Youtube-video läste han upp ett citat från just Howard:
"The truth is there was a period of time a while back where I pondered what does it look like? Not is it imminent, but what does it look like? And I no longer do. I see the work we're doing. I just love it. I love working with these people. [Retirement] is really not something I think about... Some folks in our industry that are a little older than me, they're just making great stuff too, so it's not something I've been thinking about."
Howard, som vanligtvis är både privat och hemlighetsfull, och hans team hos Bethesda presenterade nyligen studions omfattande planer för Starfield, Fallout och {The Elder Scrolls VI}. Eftersom Xbox vill se mer av Bethesdas största spelserier verkar det som att vi kan få se en mer öppen Howard framöver.
Spain’s metronome: the statistics behind Rodri’s superb World Cup campaign
Midfielder’s supreme passing was too much for Argentina to handle in the final but his work without the ball proved just as crucial fish-roadgame.online
Rodri is back to his best after multiple injury problems. The former Ballon d’Or winner has started only 22 games since rupturing his anterior cruciate ligament in September 2024 but you would have no idea from his performances at the World Cup that he had suffered so badly in the previous two years.
The 30-year-old was already leading several statistical categories coming into the final on Sunday. He pushed them higher than perhaps even Luis de la Fuente could have hoped.
Continue reading...Russland feuerte letzte Nacht mehr als 40 ballistische Raketen auf Kiew ab
Bei einem der tödlichsten Angriffe auf Kiew seit Kriegsbeginn feuerte Russland letzte Nacht insgesamt 41 ballistische Raketen auf die ukrainische Hauptstadt ab. Laut Reuters gibt es einen bestätigten Todesfall und 16 schwer verletzte.
Der Angriff richtete sich gegen Wohngebäude, darunter ein Studentenwohnheim, mehrere Lagerhäuser, einen Supermarkt und eine U-Bahn-Station im Stadtzentrum.
Russland hat die Häufigkeit von Angriffen mit dieser Art von Raketen erhöht, für die die Ukraine derzeit einen Mangel an Abfangjägern hat. Trotzdem meldete die ukrainische Armee, 18 Raketen sowie 108 der 125 entdeckten Drohnen abgeschossen zu haben. Der ukrainische Präsident Wolodymyr Selenskyj fordert seine Partner in den USA und Europa auf, die Lieferung von Luftabwehrsystemen zur Abwehr dieser Angriffe zu beschleunigen. Erst letzte Woche unterzeichneten die Ukraine und die Vereinigten Staaten eine Vereinbarung zur Herstellung von Patriot-Raketen, die Kiew bis Ende des Jahres produzieren möchte.
The best Deus Ex sequel is a 2009 fan-mod set in a living forum where you attack enemies with sporks and foons, and no I am not joking
What would you say to the following pitch: a Deus Ex fan mod, in the works for seven years, set in a Deus Ex forum whose moderator has been abducted. The factions consist of people like goat worshippers and llama devotees, some enemies use sporks, and people use phrases like "What the radish?" without cringing. Oh, and almost all the voice actors come from the (real-life) forum in which the game is set, play themselves, and use their incredibly mid-2000s-quality microphones to do it?
Oh, that doesn't sound like a videogame you'd like to play? Well guess again, bucko, because I have just condensed the essence of 2009's The Nameless Mod (TNM) into a single, white-hot paragraph, and I'm here to tell you not only is it a very good videogame, but it's at least arm-wrestling Mankind Divided for the crown of Deus Ex's best sequel.
I'm put in mind of The Nameless Mod because of the first time PC Gamer wrote about The Nameless Mod. All the way back in June 2010, in PC Gamer mag #201, Tom Francis spotlighted the then-recent fan project and praised its "Deus Ex sense of adventure." I'd already played it, multiple times, back around release, but I felt compelled to revisit it, not least because it's had a big 2.0 overhaul in the time since I first played. Does it hold up in the big '26?
Forum wars
I will admit it: there are many facets of the TNM elevator pitch which are discouraging in the big '26. If the whole thing sounds like one massive in-joke for one small forum, that's because it is. If you worry that you might be bombarded with what passed for humour among teenagers on the internet in 2005? Well, there's an extent to which that is unavoidable too.
But here's the thing that was clear to me back when I played it (and replayed it, and replayed it) around release and that remains clear to me as I revisit it today: TNM gets Deus Ex. It might get Deus Ex better than any game that ever came out with 'Deus Ex' on its box after the year 2000.
Forum City bristles with curiosities. You can't turn down an alleyway or crack open a door without encountering some sort of event—loot to procure or emails to read or secrets to uncover. This is a project made by people who stumbled across Jock's apartment in Hong Kong in the actual Deus Ex and wanted to make that into the entire game.
This aspect has, I think, only been improved by TNM's 2.0 overhaul. The original game's hub areas were vast. In fact, they were weirdly vast—like the Mongolian steppe as a city street. Perhaps it was a thumb in the eye of Invisible War's notoriously cramped levels, but it made them a chore to traverse at the game's default walking speeds. 2.0 grabs the mod's laces and yanks hard, corseting the original levels into a series of snaking alleys that feel more cluttered and vertical. In 1.0, TNM's myriad secrets were so spaced out as to feel like oases in a desert. Now, they feel like needles in a needlestack.
That's not to slander TNM's pre-2.0 version. It was great on its own terms, and especially given the fact it was a game made by volunteers who had no real bosses and, maybe, no real conception of their own limits or the limits of the engine they were working in. The philosophy seemed to be: got an idea? Chuck it in.
Thus you end up with a version of Deus Ex that has dual wielding, two completely divergent paths for its main quest which then branch themselves, a sprawling central city hub—much like Mankind Divided's Prague, seven years ahead of schedule—and cutscenes a thousand times more cinematic and ambitious than anything Ion Storm attempted in the original game. Arctic level? Yes. Space level? Absolutely. It is a miracle this thing ever came out at all, let alone that it all works.
But it's not just a hodgepodge of mad modder ideas. It's smart, too. TNM is a game filled with stupid jokes made by clever people. Yes, yes, the sporks and foons were played-out at the time of release and are positively jurassic now, but they're a minor part of the overall game, which does somehow manage to wring an intriguing, conspiracy-heavy story out of the nonsense premise of 'someone has abducted our forum mod.'
When you find yourself—maybe on a mission, more likely on a whim—breaking into the enormous underground labs at sinister WorldCorp HQ, you will find yourself caring about the dark secrets you uncover there, much as you couldn't help but hack every desktop in the VersaLife building when the original Deus Ex sent you there. It's just that VersaLife was run by Majestic 12 founder and former Illuminatus Bob Page and WorldCorp is run by a man who is inexplicably yellow and keeps calling you 'Trescock'.
The Nameless Mod is the Gallant to Invisible War's Goofus (nb: I still love Invisible War's Goofus). Where Ion Storm's official follow-up to Deus Ex stripped back, reduced, and boiled down everything that made the first game great in order to stuff it all into a thing called the Xbox, the sage minds behind TNM grab all of Deus Ex's edges and pull, stretching them out into something wider and wilder. In our ongoing drought of all things Deus Ex, you could do much worse than to make an account in Forum City in 2026.
If you fancy checking out The Nameless Mod, you can find it on ModDB or (the easier way) by subscribing to it in the Steam Workshop for Deus Ex: Revision.




